![]() Functionally these threats are uncovered by the board through use of two systems, a dynamic system and an event driven system. The mission board on the Mourningstar shows the emergent threats throughout Tertium Hive. Changes to the dynamic system of the Mission Board In addition, we regularly review and update matchmaking rules to provide an improved matchmaking experience.Ĭhanging the servers can have an effect on the gameplay experience through the added latency, and we’ll present the latency values in the server selection so that you can be aware of them. Darktide has always used the best latency servers you can connect to for matchmaking, however we realise that some players in the world may need to connect to different servers in order to find a larger pool of players. Matchmaking & Server Selectionįor further flexibility with the matchmaking system we have added the ability to set the servers used to matchmake with. We are adding bonuses through use of Quickplay as we want to ensure that you are rewarded, should you choose to lend a helping hand by filling an empty spot in a strike team.Įxperience, Ordo Dockets, Diamantine, and Plasteel will be bonuses upon receiving these rewards when a mission concludes (sidenote: quickplay bonuses numbers displayed in the screenshot could be subject to change by the time we deploy this patch). They will be accessible through a unique slot on the mission board, which is available at all times so that they are easy to find and try out. These Maelstrom missions should be approached with caution as some of them can be quite challenging! As a reward for completing these challenges, both XP and Ordo Dockets will have a higher payout than usual. For example: waves of Specialists, hunting grounds, waves of mutants and players have 20% reduced ability cooldown. Most of them will be explained through a string of modifiers. We will be introducing Maelstrom missions, which are a set of new Conditions with a mixture of new modifiers and existing ones in many different variations. We are going to cover the details further into the dev blog, but for those of you who want a high level summary here are the changes that will be made: Maelstrom Missions ![]() We’re making some key changes to how the mission board generates its missions, while also expanding upon the available content. ![]() We’re also still hard at work on Darktide for Xbox! Mission Board ![]() These changes mark the next step in our support to the game, we will keep on monitoring feedback and evaluate future changes.įor clarity, these changes are not the only changes currently in development and being worked on by the team. The three topics are the Mission Board, Crafting, and Currencies/Resources within Darktide.Īll the changes that we will be discussing in this dev blog have been in development, and are being prepared to launch in Patch #12 (1.1.20). In this dev blog we are going to dive into three topics and upcoming changes that we will be making to them. ![]()
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